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Survey results 2021 by technologies for Humanities & Arts and Latin America and Caribe. N=150 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.00-------66.67--33.33
Learning analytics6.00----33.3311.11--33.3322.22-
Mobile apps14.67---27.279.0922.734.55-4.5522.739.09
Adaptive and personalized learning8.67---23.087.69-15.3823.08-7.6923.08
Open learning and MOOCs9.33----35.71-14.2914.2928.577.14-
Chatbots and virtual assistants3.33---20.0020.00--20.0020.0020.00-
Affective computing------------
Cloud computing 3.33---20.0020.00---40.0020.00-
Diversity and Inclusion in Learning Systems5.33---37.5025.00--12.50-25.00-
eXtended Reality (XR) and immersive environments4.00---16.6733.33----33.3316.67
Fairness, privacy, and transparency in learning3.33---20.00-20.00--20.0020.0020.00
Peer online assessment4.67---42.86---28.5714.2914.29-
Remote evaluation and plagiarism detectors2.67----25.0025.00-50.00---
Digital fabrication and Makerspaces2.00------33.3333.33--33.33
Digital Twins------------
Remote and Hybrid Lecture Tools18.00---33.3314.813.707.41-22.227.4111.11
Serious games2.67---50.00---25.00-25.00-
Remote labs1.33----50.00--50.00---
Virtual labs4.00---16.6733.33-33.33-16.67--
Educational Robotics and programming tools0.67-----100.00-----
Intelligent tutoring system4.00----16.6716.6716.6733.33--16.67
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