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Survey results 2023 by technologies for Humanities & Arts and Europe. N=18 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics------------
Mobile apps5.56-----100.00-----
Adaptive and personalized learning22.22----25.00--25.00-50.00-
Open learning and MOOCs11.11---50.00---50.00---
Chatbots and virtual assistants5.56---100.00-------
Affective computing------------
Cloud computing------------
Diversity and Inclusion in Learning Systems------------
eXtended Reality (XR) and immersive environments5.56----------100.00
Fairness, privacy, and transparency in learning5.56--------100.00--
Peer online assessment------------
Remote evaluation and plagiarism detectors------------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools11.11---50.00-50.00-----
Generative Artificial Intelligence22.22-----25.00---75.00-
Serious games5.56---100.00-------
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system5.56-------100.00---
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