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Survey results 2021 by technologies for Humanities & Arts and Europe. N=39 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.56----100.00------
Learning analytics12.82----20.0020.0020.0040.00---
Mobile apps2.56---------100.00-
Adaptive and personalized learning15.38---33.33-16.6716.67--33.33-
Open learning and MOOCs10.26-----25.00-25.0050.00--
Chatbots and virtual assistants------------
Affective computing------------
Cloud computing ------------
Diversity and Inclusion in Learning Systems10.26--------25.0050.0025.00
eXtended Reality (XR) and immersive environments2.56---------100.00-
Fairness, privacy, and transparency in learning------------
Peer online assessment2.56-------100.00---
Remote evaluation and plagiarism detectors10.26------25.00-50.0025.00-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools12.82----40.00---40.00-20.00
Serious games------------
Remote labs------------
Virtual labs5.13------50.00-50.00--
Educational Robotics and programming tools5.13-----50.0050.00----
Intelligent tutoring system7.69----33.33-33.33---33.33
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