[Español]  

Back

Survey results 2023 by technologies for Sciences and The Worldwide. N=30 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics10.00------33.33-33.3333.33-
Mobile apps3.33--------100.00--
Adaptive and personalized learning16.67---20.00---20.00-20.0040.00
Open learning and MOOCs6.67-------50.0050.00--
Chatbots and virtual assistants------------
Affective computing6.67------50.0050.00---
Cloud computing3.33---100.00-------
Diversity and Inclusion in Learning Systems3.33---------100.00-
eXtended Reality (XR) and immersive environments3.33---100.00-------
Fairness, privacy, and transparency in learning3.33---------100.00-
Peer online assessment------------
Remote evaluation and plagiarism detectors------------
Digital fabrication and Makerspaces------------
Digital Twins3.33---100.00-------
Remote and Hybrid Lecture Tools10.00----33.33--66.67---
Generative Artificial Intelligence16.67---20.00-20.00---20.0040.00
Serious games3.33---100.00-------
Remote labs3.33-----100.00-----
Virtual labs3.33---------100.00-
Educational Robotics and programming tools3.33--------100.00--
Intelligent tutoring system------------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)