[Español]  

Back

Survey results 2021 by technologies for Sciences and The Worldwide. N=57 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 1.75----100.00------
Learning analytics8.77---40.00----40.00-20.00
Mobile apps12.28---14.2914.29-14.2928.57-28.57-
Adaptive and personalized learning14.04---37.5012.50-12.5025.00--12.50
Open learning and MOOCs8.77-----20.00-20.0040.0020.00-
Chatbots and virtual assistants------------
Affective computing3.51--------50.0050.00-
Cloud computing 5.26------33.3333.33-33.33-
Diversity and Inclusion in Learning Systems5.26----33.33-33.33-33.33--
eXtended Reality (XR) and immersive environments7.02---25.0050.00----25.00-
Fairness, privacy, and transparency in learning3.51-----50.0050.00----
Peer online assessment5.26---33.33-----33.3333.33
Remote evaluation and plagiarism detectors3.51-------50.00-50.00-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools12.28---28.57--14.29-14.2942.86-
Serious games3.51---------50.0050.00
Remote labs------------
Virtual labs3.51---50.00----50.00--
Educational Robotics and programming tools1.75---100.00-------
Intelligent tutoring system------------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)