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Survey results 2022 by technologies for Sciences and Anglo America. N=3 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 33.33---------100.00-
Learning analytics33.33----------100.00
Mobile apps------------
Adaptive and personalized learning33.33-------100.00---
Open learning and MOOCs------------
Chatbots and virtual assistants------------
Affective computing------------
Cloud computing------------
Diversity and Inclusion in Learning Systems------------
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning------------
Peer online assessment------------
Remote evaluation and plagiarism detectors------------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools------------
Serious games------------
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system------------
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