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Survey results 2024 by technologies for Social Sciences & Law and The Worldwide. N=42 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 7.14----------100.00
Learning analytics2.38---100.00-------
Mobile apps4.76---50.00-----50.00-
Adaptive and personalized learning14.29---16.67---33.33-33.3316.67
Open learning and MOOCs7.14----33.33---33.3333.33-
Chatbots and virtual assistants4.76---50.00----50.00--
Affective computing4.76---50.00-50.00-----
Cloud computing------------
Diversity and Inclusion in Learning Systems7.14-------66.67--33.33
eXtended Reality (XR) and immersive environments2.38-----100.00-----
Fairness, privacy, and transparency in learning------------
Peer online assessment2.38----------100.00
Remote evaluation and plagiarism detectors7.14-------33.33-66.67-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools7.14---33.33----33.33-33.33
Generative Artificial Intelligence14.29----16.67--16.6716.6733.3316.67
Serious games------------
Remote labs2.38-----100.00-----
Virtual labs2.38---------100.00-
Educational Robotics and programming tools2.38-----100.00-----
Intelligent tutoring system7.14----33.33-----66.67
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