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Survey results 2022 by technologies for Social Sciences & Law and Europe. N=78 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 6.41---20.00--80.00----
Learning analytics11.54-----55.5611.1122.22-11.11-
Mobile apps5.13---50.00----25.00-25.00
Adaptive and personalized learning19.23---13.3313.336.676.676.67-26.6726.67
Open learning and MOOCs5.13-----25.0025.00-25.0025.00-
Chatbots and virtual assistants3.85----33.33---33.3333.33-
Affective computing------------
Cloud computing5.13----25.0025.0025.00-25.00--
Diversity and Inclusion in Learning Systems5.13---50.00-----50.00-
eXtended Reality (XR) and immersive environments2.56---50.00-----50.00-
Fairness, privacy, and transparency in learning1.28-----100.00-----
Peer online assessment5.13---25.00---50.00--25.00
Remote evaluation and plagiarism detectors6.41----20.0060.00-20.00---
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools8.97---14.2914.29-14.2957.14---
Serious games1.28---------100.00-
Remote labs1.28------100.00----
Virtual labs1.28---100.00-------
Educational Robotics and programming tools3.85-------66.67-33.33-
Intelligent tutoring system6.41----20.00-40.00--20.0020.00
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