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Survey results 2021 by technologies for Social Sciences & Law and Europe. N=123 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics7.32-11.11--11.1111.1111.1122.2211.1111.1122.22
Mobile apps7.32---22.22--11.1111.1111.1111.1133.33
Adaptive and personalized learning13.01-6.256.256.2525.006.256.2518.75-18.7518.75
Open learning and MOOCs8.13---30.0010.0010.0010.00--20.0020.00
Chatbots and virtual assistants4.88---16.67-16.6716.6716.6716.6716.67-
Affective computing0.81--100.00--100.00-----
Cloud computing 1.63-----50.00---50.00-
Diversity and Inclusion in Learning Systems6.50-------50.0012.5012.5025.00
eXtended Reality (XR) and immersive environments3.25-----25.00--50.0025.00-
Fairness, privacy, and transparency in learning3.25------25.0025.0025.00-25.00
Peer online assessment1.63-------50.00-50.00-
Remote evaluation and plagiarism detectors7.32----22.22-11.1122.22-33.3311.11
Digital fabrication and Makerspaces0.81---------100.00-
Digital Twins------------
Remote and Hybrid Lecture Tools18.70---21.7413.04-13.0413.048.7021.748.70
Serious games1.63---50.00-----50.00-
Remote labs------------
Virtual labs0.81----100.00------
Educational Robotics and programming tools2.4433.33-----33.33-66.67--
Intelligent tutoring system10.57--7.697.6923.0815.3815.38-15.387.6915.38
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