Survey results 2011 by regions for Games & Virtual Worl... and Electronics. N=37 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Europe | 18.92 | - | 14.29 | 85.71 | 14.29 | 42.86 | - | 14.29 | 28.57 | - |
North America | 54.05 | 5.00 | 35.00 | 60.00 | 20.00 | 15.00 | 10.00 | 10.00 | 30.00 | 15.00 |
South America | 5.41 | 50.00 | 50.00 | - | 50.00 | - | - | - | - | 50.00 |
Asia and Oceania | 13.51 | - | 40.00 | 60.00 | 20.00 | 80.00 | - | - | - | - |
Africa | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 8.11 | 29.73 | 62.16 | 21.62 | 29.73 | 8.11 | 8.11 | 21.62 | 10.81 |