Survey results 2012 by regions for Games & Virtual Worl... and Electrical and Computer Engineering. N=15 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Europe | 33.33 | 40.00 | 20.00 | 40.00 | - | 40.00 | - | 20.00 | 20.00 | 20.00 |
North America | 40.00 | 16.67 | 33.33 | 50.00 | - | 50.00 | - | - | 33.33 | 16.67 |
South America | 13.33 | - | - | 100.00 | - | - | - | 50.00 | 50.00 | - |
Asia and Oceania | 13.33 | - | 50.00 | 50.00 | 50.00 | 50.00 | - | - | - | - |
Africa | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 20.00 | 26.67 | 53.33 | 6.67 | 40.00 | - | 13.33 | 26.67 | 13.33 |