Survey results 2014 by regions for Games & Virtual Worl... and Education. N=7 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Europe | 14.29 | - | - | 100.00 | 100.00 | - | - | - | - | - |
North America | 42.86 | 66.67 | - | 33.33 | 33.33 | 33.33 | - | - | - | 33.33 |
South America | 14.29 | 100.00 | - | - | 100.00 | - | - | - | - | - |
Asia and Oceania | 28.57 | - | 50.00 | 50.00 | 50.00 | - | 50.00 | - | - | - |
Africa | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 42.86 | 14.29 | 42.86 | 57.14 | 14.29 | 14.29 | - | - | 14.29 |