Survey results 2011 by regions for Games & Virtual Worl... and Computer Science and Software Engineering. N=44 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Europe | 52.27 | 21.74 | 60.87 | 17.39 | 21.74 | 26.09 | 8.70 | 8.70 | 17.39 | 17.39 |
North America | 15.91 | 28.57 | 14.29 | 57.14 | 14.29 | 57.14 | - | 14.29 | - | 14.29 |
South America | 4.55 | - | 50.00 | 50.00 | - | 50.00 | 50.00 | - | - | - |
Asia and Oceania | 18.18 | 12.50 | 50.00 | 37.50 | 12.50 | 37.50 | 12.50 | - | - | 37.50 |
Africa | 2.27 | 100.00 | - | - | 100.00 | - | - | - | - | - |
The Worldwide | 100.00 | 20.45 | 45.45 | 34.09 | 20.45 | 31.82 | 11.36 | 6.82 | 9.09 | 20.45 |