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Survey results 2013 by disciplines for Games & Virtual Worl... and Asia and Oceania. N=12 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Aerospace8.33100.00--100.00-----
Biomedical Engineering8.33100.00----100.00---
Chemical and Biochemical Engineering----------
Civil Engineering----------
Computer Science and Software Engineering16.67-50.0050.0050.00-50.00---
Control Systems8.33--100.00----100.00-
Education16.67-100.00--50.00--50.00-
Electrical and Computer Engineering16.6750.00-50.00-50.00-50.00--
Electronics----------
Energy----------
Geoscience and Remote Sensing----------
Industrial----------
Mechanical Engineering8.33100.00--100.00-----
Other8.33--100.00-----100.00
Robotics----------
Telecommunications8.33-100.00------100.00
Vehicular Technology----------
All disciplines100.0033.3333.3333.3325.0016.6716.678.3316.6716.67
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