Survey results 2011 by disciplines for Games & Virtual Worl... and Asia and Oceania. N=26 votes
Exploring the data by disciplines
Disciplines | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Aerospace | - | - | - | - | - | - | - | - | - | - |
Biomedical Engineering | 3.85 | - | - | 100.00 | - | 100.00 | - | - | - | - |
Chemical and Biochemical Engineering | - | - | - | - | - | - | - | - | - | - |
Computer Science and Software Engineering | 30.77 | 12.50 | 50.00 | 37.50 | 12.50 | 37.50 | 12.50 | - | - | 37.50 |
Control Systems | 3.85 | - | - | 100.00 | - | - | - | - | 100.00 | - |
Education | 26.92 | 42.86 | 42.86 | 14.29 | 57.14 | 14.29 | 14.29 | 14.29 | - | - |
Electrical and Computer Engineering | - | - | - | - | - | - | - | - | - | - |
Electronics | 19.23 | - | 40.00 | 60.00 | 20.00 | 80.00 | - | - | - | - |
Energy | - | - | - | - | - | - | - | - | - | - |
Geoscience and Remote Sensing | - | - | - | - | - | - | - | - | - | - |
Industrial | - | - | - | - | - | - | - | - | - | - |
Mechanical Engineering | - | - | - | - | - | - | - | - | - | - |
Other | 11.54 | - | - | 100.00 | 33.33 | 33.33 | 33.33 | - | - | - |
Robotics | - | - | - | - | - | - | - | - | - | - |
Telecommunications | 3.85 | - | 100.00 | - | - | 100.00 | - | - | - | - |
Vehicular Technology | - | - | - | - | - | - | - | - | - | - |
All disciplines | 100.00 | 15.38 | 38.46 | 46.15 | 26.92 | 42.31 | 11.54 | 3.85 | 3.85 | 11.54 |