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Survey results 2011 by disciplines for Games & Virtual Worl... and North America. N=81 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Aerospace4.9425.0025.0050.00-25.00-50.0025.00-
Biomedical Engineering----------
Chemical and Biochemical Engineering----------
Computer Science and Software Engineering8.6428.5714.2957.1414.2957.14-14.29-14.29
Control Systems2.4750.00-50.00-50.00--50.00-
Education18.5226.6726.6746.6713.3313.336.676.6726.6733.33
Electrical and Computer Engineering13.589.0918.1872.7336.3636.369.09-18.18-
Electronics24.695.0035.0060.0020.0015.0010.0010.0030.0015.00
Energy3.70-66.6733.33---66.6733.33-
Geoscience and Remote Sensing1.23-100.00--100.00----
Industrial6.17-80.0020.0060.0020.00-20.00--
Mechanical Engineering1.23--100.00----100.00-
Other12.3510.0020.0070.00-50.00--20.0030.00
Robotics2.47--100.00-50.0050.00---
Telecommunications----------
Vehicular Technology----------
All disciplines100.0013.5829.6356.7917.2828.406.1711.1122.2214.81
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