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Survey results 2012 by disciplines for Games & Virtual Worl... and Europe. N=24 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Aerospace----------
Biomedical Engineering----------
Chemical and Biochemical Engineering----------
Civil Engineering----------
Computer Science and Software Engineering29.1742.8642.8614.2942.8614.2914.29--28.57
Control Systems8.3350.0050.00--50.00-50.00--
Education25.0033.3333.3333.33-50.00--16.6733.33
Electrical and Computer Engineering20.8340.0020.0040.00-40.00-20.0020.0020.00
Electronics4.17--100.00---100.00--
Energy----------
Geoscience and Remote Sensing----------
Industrial8.3350.00-50.00--50.00--50.00
Mechanical Engineering----------
Other----------
Robotics----------
Telecommunications4.17-100.00-----100.00-
Vehicular Technology----------
All disciplines100.0037.5033.3329.1712.5029.178.3312.5012.5025.00
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