Survey results 2014 by technologies for The Worldwide and all disciplines. N=1125 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 8.36 | 31.91 | 48.94 | 19.15 | 5.32 | 28.72 | 7.45 | 21.28 | 27.66 | 9.57 |
Augmented Reality for Learning | 3.02 | 5.88 | 55.88 | 38.24 | 32.35 | 29.41 | 11.76 | 5.88 | 2.94 | 17.65 |
Cloud computing | 6.49 | 45.21 | 39.73 | 15.07 | 20.55 | 16.44 | 20.55 | 5.48 | 13.70 | 23.29 |
Digital accreditations (badges, free and paid digital diplomas) | 1.24 | 7.14 | 64.29 | 28.57 | 21.43 | 14.29 | 21.43 | - | - | 42.86 |
E-books and digital libraries | 8.18 | 53.26 | 32.61 | 14.13 | 19.57 | 9.78 | 14.13 | 13.04 | 21.74 | 21.74 |
E-learning Platforms and Architectures | 9.69 | 55.05 | 30.28 | 14.68 | 17.43 | 26.61 | 9.17 | 11.01 | 5.50 | 30.28 |
Games & Virtual Worlds to foster student's engagement and motivation | 3.56 | 25.00 | 42.50 | 32.50 | 17.50 | 25.00 | 17.50 | 5.00 | 15.00 | 20.00 |
Gesture-based computing | 0.80 | - | 44.44 | 55.56 | 22.22 | 11.11 | 11.11 | 55.56 | - | - |
Intelligent tutoring system | 4.71 | 7.55 | 50.94 | 41.51 | 32.08 | 11.32 | 7.55 | 26.42 | 9.43 | 13.21 |
Interactive video lectures and video conferencing | 5.78 | 35.38 | 43.08 | 21.54 | 18.46 | 18.46 | 23.08 | 6.15 | 9.23 | 24.62 |
Learning analytics and semantic web | 2.31 | 19.23 | 46.15 | 34.62 | 23.08 | 19.23 | 19.23 | 19.23 | 7.69 | 11.54 |
Learning Objects reusability and digital repositories | 2.76 | 32.26 | 35.48 | 32.26 | 6.45 | 29.03 | 3.23 | 16.13 | 19.35 | 25.81 |
Massive Open Online Courses | 6.58 | 31.08 | 47.30 | 21.62 | 20.27 | 25.68 | 9.46 | 10.81 | 10.81 | 22.97 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 7.02 | 43.04 | 45.57 | 11.39 | 24.05 | 21.52 | 12.66 | 5.06 | 8.86 | 27.85 |
Open Source, Open Standards, and Federated Systems | 4.09 | 41.30 | 28.26 | 30.43 | 10.87 | 21.74 | 17.39 | 6.52 | 26.09 | 17.39 |
P2P online assessment | 0.89 | 30.00 | 10.00 | 60.00 | 20.00 | 20.00 | 20.00 | 10.00 | - | 30.00 |
Remote labs | 5.60 | 28.57 | 44.44 | 26.98 | 7.94 | 17.46 | 14.29 | 12.70 | 33.33 | 14.29 |
Simulators | 7.91 | 50.56 | 29.21 | 20.22 | 14.61 | 22.47 | 7.87 | 7.87 | 22.47 | 24.72 |
Virtual labs | 6.31 | 29.58 | 39.44 | 30.99 | 14.08 | 21.13 | 9.86 | 18.31 | 18.31 | 18.31 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 4.71 | 66.04 | 24.53 | 9.43 | 39.62 | 22.64 | 3.77 | 5.66 | - | 28.30 |
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