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Survey results 2014 by technologies for Africa and all disciplines. N=27 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing11.11-33.3366.67-33.3333.33-33.33-
Augmented Reality for Learning3.70-100.00--100.00----
Cloud computing3.70100.00-----100.00--
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries3.70100.00------100.00-
E-learning Platforms and Architectures11.11100.00----66.67--33.33
Games & Virtual Worlds to foster student's engagement and motivation11.1133.3333.3333.33-66.67---33.33
Gesture-based computing----------
Intelligent tutoring system3.70--100.00----100.00-
Interactive video lectures and video conferencing3.70100.00-------100.00
Learning analytics and semantic web7.41-50.0050.0050.00---50.00-
Learning Objects reusability and digital repositories7.4150.00-50.00-50.00--50.00-
Massive Open Online Courses7.4150.0050.00--50.00---50.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.41-100.00-50.00--50.00--
Open Source, Open Standards, and Federated Systems7.41100.00------50.0050.00
P2P online assessment----------
Remote labs3.70--100.00-----100.00
Simulators3.70-100.00-----100.00-
Virtual labs3.70--100.00---100.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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