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Survey results 2015 by technologies for Asia and Oceania and all disciplines. N=6 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing16.67100.00-----100.00--
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)16.67-100.00----100.00--
E-books and digital libraries16.67-100.00------100.00
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system16.67--100.00100.00-----
Interactive video lectures and video conferencing16.67-100.00------100.00
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories----------
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)----------
Open Source, Open Standards, and Federated Systems----------
P2P online assessment----------
Remote labs16.67-100.00-----100.00-
Simulators----------
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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