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Survey results 2015 by technologies for South America and all disciplines. N=51 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing13.7342.8657.14-28.5714.2914.29--42.86
Augmented Reality for Learning7.84-50.0050.0025.00-25.00--50.00
Cloud computing9.8060.0040.00-20.0020.0040.00--20.00
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries7.8425.0050.0025.00---25.00-75.00
E-learning Platforms and Architectures13.7328.5771.43-42.8614.2914.29--28.57
Games & Virtual Worlds to foster student's engagement and motivation3.9250.00-50.00100.00-----
Gesture-based computing----------
Intelligent tutoring system5.8866.67-33.3366.67----33.33
Interactive video lectures and video conferencing3.9250.0050.00-50.00---50.00-
Learning analytics and semantic web1.96--100.00---100.00--
Learning Objects reusability and digital repositories1.96--100.00----100.00-
Massive Open Online Courses5.8866.6733.33-66.6733.33----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.8060.0020.0020.0060.0020.00---20.00
Open Source, Open Standards, and Federated Systems1.96-100.00-100.00-----
P2P online assessment----------
Remote labs5.8833.3366.67-33.33--33.33-33.33
Simulators1.96-100.00------100.00
Virtual labs3.92-100.00--100.00----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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