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Survey results 2015 by technologies for North America and all disciplines. N=141 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing14.1870.0020.0010.005.0035.00-20.0015.0025.00
Augmented Reality for Learning5.67-37.5062.5025.00-25.0012.50-37.50
Cloud computing2.8425.0025.0050.0025.0025.0050.00---
Digital accreditations (badges, free and paid digital diplomas)1.42-50.0050.00--50.00--50.00
E-books and digital libraries6.3877.7822.22--22.2222.2222.2211.1122.22
E-learning Platforms and Architectures4.9642.8628.5728.5728.5714.2914.29-14.2928.57
Games & Virtual Worlds to foster student's engagement and motivation2.8425.0075.00----25.0025.0050.00
Gesture-based computing----------
Intelligent tutoring system4.9628.5728.5742.8628.5714.2914.29-14.2928.57
Interactive video lectures and video conferencing6.3833.3355.5611.1111.1122.22-22.2211.1133.33
Learning analytics and semantic web2.84-25.0075.0025.00--50.00-25.00
Learning Objects reusability and digital repositories3.5560.00-40.0020.00-20.0040.0020.00-
Massive Open Online Courses4.9642.8642.8614.2942.8614.29-14.2914.2914.29
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.9328.5757.1414.2935.7121.4314.297.14-21.43
Open Source, Open Standards, and Federated Systems1.42--100.00----50.0050.00
P2P online assessment1.42-100.00-100.00-----
Remote labs10.6420.0033.3346.6713.3320.00-13.3326.6726.67
Simulators7.0910.0070.0020.0010.0020.00-20.0030.0020.00
Virtual labs6.3822.2244.4433.3311.1122.2211.1144.44-11.11
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)2.1333.3333.3333.3333.3333.33---33.33
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