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Survey results 2015 by technologies for Europe and all disciplines. N=42 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing9.52-100.00---50.00-50.00-
Augmented Reality for Learning2.38--100.00100.00-----
Cloud computing2.38-100.00----100.00--
Digital accreditations (badges, free and paid digital diplomas)2.38--100.00--100.00---
E-books and digital libraries7.14100.00---33.33--33.3333.33
E-learning Platforms and Architectures14.2950.0050.00-33.33-16.6716.67-33.33
Games & Virtual Worlds to foster student's engagement and motivation4.7650.0050.00--50.00--50.00-
Gesture-based computing----------
Intelligent tutoring system7.14-66.6733.33-33.33-33.33-33.33
Interactive video lectures and video conferencing2.38-100.00----100.00--
Learning analytics and semantic web4.76100.00--100.00-----
Learning Objects reusability and digital repositories----------
Massive Open Online Courses7.14-66.6733.3333.33-33.33--33.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.52-100.00----25.0025.0050.00
Open Source, Open Standards, and Federated Systems7.1466.67-33.33-33.33-33.3333.33-
P2P online assessment2.38-100.00------100.00
Remote labs7.1433.3333.3333.33-33.3333.33--33.33
Simulators2.38-100.00---100.00---
Virtual labs2.38--100.00----100.00-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.76100.00--50.0050.00----
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