Survey results 2011 by technologies for The Worldwide and Electrical and Computer Engineering. N=228 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 6.58 | 66.67 | 13.33 | 20.00 | 66.67 | - | - | 13.33 | 20.00 | - |
Cloud computing | 3.95 | 22.22 | 33.33 | 44.44 | 22.22 | - | 33.33 | 11.11 | 22.22 | 11.11 |
Digital whiteboards | 4.39 | 10.00 | 50.00 | 40.00 | 20.00 | 20.00 | 20.00 | 30.00 | 10.00 | - |
E-books and digital libraries | 11.84 | 44.44 | 44.44 | 11.11 | 22.22 | 18.52 | 25.93 | 11.11 | 14.81 | 7.41 |
E-learning Platforms and Architectures | 13.60 | 32.26 | 54.84 | 12.90 | 29.03 | 19.35 | 12.90 | 6.45 | 9.68 | 22.58 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.14 | 7.14 | 35.71 | 57.14 | 42.86 | 28.57 | 7.14 | - | 14.29 | 7.14 |
Interactive video lectures and video conferencing | 10.96 | 48.00 | 32.00 | 20.00 | 24.00 | 20.00 | 20.00 | - | 16.00 | 20.00 |
Learning Objects reusability and digital repositories | 5.70 | 23.08 | 46.15 | 30.77 | 7.69 | 30.77 | 15.38 | - | 15.38 | 30.77 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 8.77 | 35.00 | 30.00 | 35.00 | 15.00 | 20.00 | 10.00 | 15.00 | 5.00 | 35.00 |
Open Source, Open Standards, and Federated Systems | 3.95 | 22.22 | 44.44 | 33.33 | 22.22 | 22.22 | 11.11 | 22.22 | - | 22.22 |
Semantic Web and Ontologies for Learning Systems | 0.44 | 100.00 | - | - | 100.00 | - | - | - | - | - |
Simulators, and Virtual and Remote Labs | 17.54 | 27.50 | 42.50 | 30.00 | 15.00 | 25.00 | 12.50 | 10.00 | 22.50 | 15.00 |
Standardization, Reusability and Interoperability Issues | 0.88 | 50.00 | 50.00 | - | - | 50.00 | 50.00 | - | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 5.26 | 58.33 | 33.33 | 8.33 | 16.67 | 33.33 | 16.67 | 16.67 | - | 16.67 |
Tweet