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Survey results 2015 by technologies for South America and Education. N=21 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing14.29-100.00-33.33-33.33--33.33
Augmented Reality for Learning4.76--100.00100.00-----
Cloud computing9.5250.0050.00-50.00-50.00---
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries9.52-50.0050.00---50.00-50.00
E-learning Platforms and Architectures19.0525.0075.00-25.0025.0025.00--25.00
Games & Virtual Worlds to foster student's engagement and motivation4.76--100.00100.00-----
Gesture-based computing----------
Intelligent tutoring system4.76100.00--100.00-----
Interactive video lectures and video conferencing4.76-100.00-100.00-----
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories4.76--100.00----100.00-
Massive Open Online Courses4.76100.00--100.00-----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.5250.0050.00-100.00-----
Open Source, Open Standards, and Federated Systems----------
P2P online assessment----------
Remote labs----------
Simulators----------
Virtual labs9.52-100.00--100.00----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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