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Survey results 2012 by technologies for North America and Education. N=111 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.5020.0060.0020.00-20.0020.0040.0020.00-
Cloud computing5.4133.3350.0016.6716.6733.33--16.6733.33
E-books and digital libraries11.7153.8538.467.6923.087.69-7.6938.4623.08
E-learning Platforms and Architectures15.3247.0641.1811.7623.5317.655.885.885.8841.18
Games & Virtual Worlds to foster student's engagement and motivation2.7033.33-66.6733.3333.33-33.33--
Gesture-based computing0.90-100.00---100.00---
Interactive video lectures and video conferencing6.3128.5742.8628.5714.2928.5742.86--14.29
Learning analytics and semantic web3.60-50.0050.00-25.00-50.00-25.00
Learning Objects reusability and digital repositories7.2112.5050.0037.5025.0025.0012.50--37.50
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.7130.7746.1523.0823.08---15.3861.54
Open Source, Open Standards, and Federated Systems3.60-25.0075.00--50.00-50.00-
Remote labs1.8050.00-50.00----50.0050.00
Simulators9.0120.0040.0040.0020.0020.0010.0010.0030.0010.00
Virtual labs8.1111.1122.2266.67-22.22-55.5611.1111.11
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)8.1166.6733.33-22.2222.2211.1111.11-33.33
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)