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Survey results 2014 by technologies for Africa and Computer Science and Software Engineering. N=15 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing13.33--100.00-50.0050.00---
Augmented Reality for Learning6.67-100.00--100.00----
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries----------
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation20.0033.3333.3333.33-66.67---33.33
Gesture-based computing----------
Intelligent tutoring system----------
Interactive video lectures and video conferencing6.67100.00-------100.00
Learning analytics and semantic web6.67--100.00----100.00-
Learning Objects reusability and digital repositories6.67--100.00----100.00-
Massive Open Online Courses13.3350.0050.00--50.00---50.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)6.67-100.00----100.00--
Open Source, Open Standards, and Federated Systems13.33100.00------50.0050.00
P2P online assessment----------
Remote labs6.67--100.00-----100.00
Simulators----------
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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