Survey results 2011 by technologies for North America and Computer Science and Software Engineering. N=111 votes
Exploring the data by regions
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
| Augmented Reality for Learning | 4.50 | 40.00 | 20.00 | 40.00 | 40.00 | - | 20.00 | 20.00 | - | 20.00 |
| Cloud computing | 6.31 | 28.57 | 57.14 | 14.29 | - | 14.29 | 28.57 | 28.57 | 28.57 | - |
| Digital whiteboards | 0.90 | 100.00 | - | - | - | - | 100.00 | - | - | - |
| E-books and digital libraries | 11.71 | 38.46 | 38.46 | 23.08 | 23.08 | 15.38 | - | 38.46 | 7.69 | 15.38 |
| E-learning Platforms and Architectures | 9.91 | 36.36 | 27.27 | 36.36 | 18.18 | - | 36.36 | 9.09 | 27.27 | 9.09 |
| Games & Virtual Worlds to foster student's engagement and motivation | 6.31 | 28.57 | 14.29 | 57.14 | 14.29 | 57.14 | - | 14.29 | - | 14.29 |
| Interactive video lectures and video conferencing | 7.21 | 25.00 | 37.50 | 37.50 | - | 12.50 | - | 25.00 | 50.00 | 12.50 |
| Learning Objects reusability and digital repositories | 6.31 | 28.57 | 28.57 | 42.86 | 14.29 | - | - | 28.57 | 28.57 | 28.57 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 11.71 | 7.69 | 69.23 | 23.08 | 30.77 | 7.69 | 15.38 | 7.69 | 15.38 | 23.08 |
| Open Source, Open Standards, and Federated Systems | 5.41 | 50.00 | 33.33 | 16.67 | - | 16.67 | 33.33 | 33.33 | - | 16.67 |
| Semantic Web and Ontologies for Learning Systems | 2.70 | 33.33 | 33.33 | 33.33 | - | - | 66.67 | 33.33 | - | - |
| Simulators, and Virtual and Remote Labs | 10.81 | - | 66.67 | 33.33 | - | 25.00 | 25.00 | 8.33 | 33.33 | 8.33 |
| Standardization, Reusability and Interoperability Issues | 1.80 | - | - | 100.00 | - | - | 50.00 | - | 50.00 | - |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 14.41 | 25.00 | 68.75 | 6.25 | 25.00 | 31.25 | - | 6.25 | - | 37.50 |
Tweet