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Survey results 2011 by technologies for Europe and Computer Science and Software Engineering. N=276 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning12.6828.5728.5742.8625.7137.148.5714.295.718.57
Cloud computing2.9012.5062.5025.0025.0012.5025.0025.00-12.50
Digital whiteboards1.0933.3333.3333.3333.33--33.33-33.33
E-books and digital libraries5.0742.8650.007.1414.29-14.2914.2928.5728.57
E-learning Platforms and Architectures11.5943.7540.6315.6328.1315.6318.759.3812.5015.63
Games & Virtual Worlds to foster student's engagement and motivation8.3321.7460.8717.3921.7426.098.708.7017.3917.39
Interactive video lectures and video conferencing6.1629.4164.715.8817.6517.6541.185.8811.765.88
Learning Objects reusability and digital repositories6.5216.6761.1122.225.5627.7816.6711.115.5633.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.8713.3363.3323.3313.3330.0020.00-3.3333.33
Open Source, Open Standards, and Federated Systems5.8018.7525.0056.2531.2525.0012.5012.50-18.75
Semantic Web and Ontologies for Learning Systems5.436.6733.3360.006.6713.3313.3340.0013.3313.33
Simulators, and Virtual and Remote Labs9.0624.0036.0040.0016.00-24.0020.0028.0012.00
Standardization, Reusability and Interoperability Issues3.62-30.0070.00-10.0040.0040.00-10.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)10.8750.0043.336.6743.3336.67---20.00
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