Survey results 2012 by technologies for North America and Telecommunications. N=12 votes
Exploring the data by regions
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
| Augmented Reality for Learning | - | - | - | - | - | - | - | - | - | - |
| Cloud computing | - | - | - | - | - | - | - | - | - | - |
| E-books and digital libraries | - | - | - | - | - | - | - | - | - | - |
| E-learning Platforms and Architectures | 25.00 | 33.33 | 66.67 | - | - | 66.67 | - | 33.33 | - | - |
| Games & Virtual Worlds to foster student's engagement and motivation | - | - | - | - | - | - | - | - | - | - |
| Gesture-based computing | - | - | - | - | - | - | - | - | - | - |
| Interactive video lectures and video conferencing | 8.33 | 100.00 | - | - | - | - | 100.00 | - | - | - |
| Learning analytics and semantic web | - | - | - | - | - | - | - | - | - | - |
| Learning Objects reusability and digital repositories | - | - | - | - | - | - | - | - | - | - |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 8.33 | 100.00 | - | - | - | - | - | 100.00 | - | - |
| Open Source, Open Standards, and Federated Systems | 8.33 | - | 100.00 | - | - | 100.00 | - | - | - | - |
| Remote labs | 16.67 | 50.00 | - | 50.00 | - | - | 50.00 | - | 50.00 | - |
| Simulators | 16.67 | 50.00 | 50.00 | - | - | - | - | - | 50.00 | 50.00 |
| Virtual labs | 16.67 | 50.00 | 50.00 | - | - | 50.00 | - | - | 50.00 | - |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | - | - | - | - | - | - | - | - | - | - |
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