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Survey results 2013 by technologies for Europe and Telecommunications. N=45 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing----------
Augmented Reality for Learning----------
Cloud computing8.8925.0075.00-50.0025.00--25.00-
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries6.67100.00-----33.33-66.67
E-learning Platforms and Architectures11.1180.00-20.0040.0020.00-20.00-20.00
Games & Virtual Worlds to foster student's engagement and motivation2.22-100.00-----100.00-
Gesture-based computing----------
Interactive video lectures and video conferencing6.6766.67-33.33--33.3333.33-33.33
Learning analytics and semantic web2.22-100.00-100.00-----
Learning Objects reusability and digital repositories4.4450.0050.00----50.0050.00-
Massive Open Online Courses6.6766.6733.33--66.67---33.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)4.4450.0050.00-50.00--50.00--
Open Source, Open Standards, and Federated Systems----------
P2P online assessment2.22--100.00----100.00-
Remote labs8.8950.0025.0025.00--25.00-50.0025.00
Simulators13.3366.6733.33-16.6733.33--33.3316.67
Virtual labs13.3333.3350.0016.6716.6733.3316.67-33.33-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)8.89100.00--50.0050.00----
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