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Survey results 2011 by technologies for North America and Aerospace. N=27 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning14.8175.00-25.0050.0025.00---25.00
Cloud computing7.4150.0050.00-50.00---50.00-
Digital whiteboards3.70-100.00----100.00--
E-books and digital libraries14.8125.0050.0025.0025.0025.0050.00---
E-learning Platforms and Architectures11.11-100.00-33.33-33.3333.33--
Games & Virtual Worlds to foster student's engagement and motivation14.8125.0025.0050.00-25.00-50.0025.00-
Interactive video lectures and video conferencing14.81-50.0050.0025.00-25.0025.0025.00-
Learning Objects reusability and digital repositories----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.4150.0050.00--50.00-50.00--
Open Source, Open Standards, and Federated Systems----------
Semantic Web and Ontologies for Learning Systems----------
Simulators, and Virtual and Remote Labs7.4150.00-50.00-50.00--50.00-
Standardization, Reusability and Interoperability Issues3.70--100.00-100.00----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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