Survey results 2012 by technologies for Energy and Europe. N=9 votes
Exploring the data by disciplines
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
| Augmented Reality for Learning | - | - | - | - | - | - | - | - | - | - |
| Cloud computing | - | - | - | - | - | - | - | - | - | - |
| E-books and digital libraries | 22.22 | - | 100.00 | - | - | - | - | - | 50.00 | 50.00 |
| E-learning Platforms and Architectures | 11.11 | 100.00 | - | - | 100.00 | - | - | - | - | - |
| Games & Virtual Worlds to foster student's engagement and motivation | - | - | - | - | - | - | - | - | - | - |
| Gesture-based computing | - | - | - | - | - | - | - | - | - | - |
| Interactive video lectures and video conferencing | 11.11 | 100.00 | - | - | - | - | - | - | 100.00 | - |
| Learning analytics and semantic web | - | - | - | - | - | - | - | - | - | - |
| Learning Objects reusability and digital repositories | - | - | - | - | - | - | - | - | - | - |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | - | - | - | - | - | - | - | - | - | - |
| Open Source, Open Standards, and Federated Systems | - | - | - | - | - | - | - | - | - | - |
| Remote labs | 11.11 | - | - | 100.00 | - | - | 100.00 | - | - | - |
| Simulators | 11.11 | - | - | 100.00 | - | - | - | 100.00 | - | - |
| Virtual labs | 22.22 | 50.00 | - | 50.00 | - | - | 50.00 | - | - | 50.00 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 11.11 | - | 100.00 | - | - | - | - | - | - | 100.00 |
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