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Survey results 2013 by technologies for Electronics and The Worldwide. N=90 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing4.44-75.0025.00-25.00-50.0025.00-
Augmented Reality for Learning1.11--100.00100.00-----
Cloud computing8.8925.0037.5037.5025.0025.0012.5037.50--
Digital accreditations (badges, free and paid digital diplomas)2.22--100.0050.00----50.00
E-books and digital libraries6.6750.0016.6733.3333.3333.33-16.67-16.67
E-learning Platforms and Architectures7.7828.5728.5742.8671.43-14.29--14.29
Games & Virtual Worlds to foster student's engagement and motivation3.3333.33-66.67---66.67-33.33
Gesture-based computing1.11--100.00---100.00--
Interactive video lectures and video conferencing8.8925.0075.00-37.5025.0012.50-12.5012.50
Learning analytics and semantic web1.11--100.00---100.00--
Learning Objects reusability and digital repositories6.6750.0016.6733.3316.6733.33--50.00-
Massive Open Online Courses10.0033.3322.2244.4433.3311.11--22.2233.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)6.6766.6716.6716.6750.0016.6716.67--16.67
Open Source, Open Standards, and Federated Systems3.33-100.00-33.33--33.3333.33-
P2P online assessment1.11100.00----100.00---
Remote labs6.6733.3316.6750.0016.67-16.6716.6750.00-
Simulators7.7885.7114.29-14.2942.86-14.2914.2914.29
Virtual labs7.7842.8614.2942.8628.5728.5714.29-28.57-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.4475.00-25.0025.0025.0025.00-25.00-
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