Survey results 2011 by technologies for Electronics and The Worldwide. N=570 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 4.91 | 39.29 | 17.86 | 42.86 | 32.14 | 28.57 | 3.57 | 7.14 | 14.29 | 14.29 |
Cloud computing | 2.28 | 46.15 | 30.77 | 23.08 | 30.77 | 15.38 | 15.38 | 15.38 | 23.08 | - |
Digital whiteboards | 3.51 | 35.00 | 40.00 | 25.00 | 10.00 | 20.00 | 10.00 | 25.00 | 30.00 | 5.00 |
E-books and digital libraries | 10.35 | 38.98 | 28.81 | 32.20 | 22.03 | 8.47 | 15.25 | 27.12 | 22.03 | 5.08 |
E-learning Platforms and Architectures | 14.21 | 28.40 | 45.68 | 25.93 | 20.99 | 24.69 | 14.81 | 13.58 | 11.11 | 14.81 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.49 | 8.11 | 29.73 | 62.16 | 21.62 | 29.73 | 8.11 | 8.11 | 21.62 | 10.81 |
Interactive video lectures and video conferencing | 11.23 | 18.75 | 50.00 | 31.25 | 35.94 | 12.50 | 17.19 | 10.94 | 10.94 | 12.50 |
Learning Objects reusability and digital repositories | 5.61 | 18.75 | 43.75 | 37.50 | 18.75 | 15.63 | 21.88 | 3.13 | 12.50 | 28.13 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 9.12 | 28.85 | 40.38 | 30.77 | 28.85 | 13.46 | 23.08 | 11.54 | 9.62 | 13.46 |
Open Source, Open Standards, and Federated Systems | 4.04 | 30.43 | 26.09 | 43.48 | 8.70 | 17.39 | 17.39 | 17.39 | 30.43 | 8.70 |
Semantic Web and Ontologies for Learning Systems | 1.58 | 22.22 | 66.67 | 11.11 | 33.33 | - | 11.11 | 11.11 | - | 44.44 |
Simulators, and Virtual and Remote Labs | 20.70 | 26.27 | 40.68 | 33.05 | 14.41 | 22.88 | 24.58 | 11.02 | 18.64 | 8.47 |
Standardization, Reusability and Interoperability Issues | 2.11 | 33.33 | 16.67 | 50.00 | 33.33 | - | - | 25.00 | 16.67 | 25.00 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 3.86 | 27.27 | 59.09 | 13.64 | 36.36 | 13.64 | 9.09 | - | 13.64 | 27.27 |
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