•  

Back

Survey results 2014 by technologies for Electrical and Computer Engineering and South America. N=33 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing9.09-100.00----33.3333.3333.33
Augmented Reality for Learning3.03-100.00------100.00
Cloud computing9.0933.3366.67---33.3333.33-33.33
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries18.1833.3350.0016.6733.3316.67-33.3316.67-
E-learning Platforms and Architectures9.0933.3333.3333.33-66.67---33.33
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system3.03-100.00--100.00----
Interactive video lectures and video conferencing9.0933.3333.3333.3333.33--33.3333.33-
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories----------
Massive Open Online Courses6.06-100.00----50.0050.00-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)----------
Open Source, Open Standards, and Federated Systems3.03100.00------100.00-
P2P online assessment----------
Remote labs----------
Simulators24.2450.0012.5037.5062.5012.50---25.00
Virtual labs3.03--100.00100.00-----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)3.03100.00---100.00----
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)