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Survey results 2012 by technologies for Electrical and Computer Engineering and North America. N=210 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning2.3820.0040.0040.0020.0020.0020.0020.0020.00-
Cloud computing5.249.0972.7318.189.0918.189.099.0927.2727.27
E-books and digital libraries15.7133.3354.5512.1224.2415.156.0627.2718.189.09
E-learning Platforms and Architectures7.6231.2531.2537.5018.7512.5018.7518.7512.5018.75
Games & Virtual Worlds to foster student's engagement and motivation2.8616.6733.3350.00-50.00--33.3316.67
Gesture-based computing0.9550.00-50.00-50.0050.00---
Interactive video lectures and video conferencing8.1035.2941.1823.5311.7623.535.885.8817.6535.29
Learning analytics and semantic web1.90-75.0025.0025.0025.00--25.0025.00
Learning Objects reusability and digital repositories1.9025.0075.00--25.00--25.0050.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.0038.1052.389.529.529.5214.2919.0514.2933.33
Open Source, Open Standards, and Federated Systems8.1035.2935.2929.415.8823.5341.185.8811.7611.76
Remote labs8.1017.6547.0635.295.8817.6529.4117.6523.535.88
Simulators11.4358.3337.504.1712.5029.174.174.1733.3316.67
Virtual labs10.9517.3943.4839.138.7017.398.7034.7821.748.70
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.7630.0050.0020.0030.0030.00---40.00
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)