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Survey results 2013 by technologies for Education and The Worldwide. N=273 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing3.6620.0020.0060.0020.0010.0010.0010.0050.00-
Augmented Reality for Learning7.3320.0040.0040.0010.0030.0020.0015.005.0020.00
Cloud computing3.6650.0030.0020.0050.0010.0030.00--10.00
Digital accreditations (badges, free and paid digital diplomas)2.93-37.5062.5012.5012.5025.0012.5012.5025.00
E-books and digital libraries7.6952.3828.5719.0533.3319.0514.29-9.5223.81
E-learning Platforms and Architectures11.3654.8432.2612.9022.5822.5812.906.453.2332.26
Games & Virtual Worlds to foster student's engagement and motivation5.4933.3340.0026.67-40.00-6.6720.0033.33
Gesture-based computing----------
Interactive video lectures and video conferencing5.1328.5771.43-7.1442.867.14-7.1435.71
Learning analytics and semantic web5.866.2550.0043.7525.006.256.2525.006.2531.25
Learning Objects reusability and digital repositories6.2335.2935.2929.415.8823.5311.76-17.6541.18
Massive Open Online Courses7.3350.0020.0030.0035.0020.005.00-15.0025.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.3355.0025.0020.0035.0010.00--15.0040.00
Open Source, Open Standards, and Federated Systems4.0345.4536.3618.1827.279.0918.1818.18-27.27
P2P online assessment2.2033.3333.3333.3316.6716.6716.67--50.00
Remote labs3.3044.4433.3322.2211.1111.1155.5622.22--
Simulators4.0327.2754.5518.18-27.27-9.0936.3627.27
Virtual labs5.8631.2568.75--18.7512.5018.7512.5037.50
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.5972.2227.78-27.7827.7811.11-5.5627.78
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