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Survey results 2012 by technologies for Education and Asia and Oceania. N=66 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning3.0350.0050.00-50.00----50.00
Cloud computing7.5880.0020.00-20.00-60.0020.00--
E-books and digital libraries19.7061.5438.46--38.467.6915.3830.777.69
E-learning Platforms and Architectures16.6754.5536.369.0918.1836.369.09-9.0927.27
Games & Virtual Worlds to foster student's engagement and motivation6.0650.0050.00-25.0050.00--25.00-
Gesture-based computing----------
Interactive video lectures and video conferencing4.5566.67-33.3333.33-33.33-33.33-
Learning analytics and semantic web4.5533.3366.67-33.33----66.67
Learning Objects reusability and digital repositories4.5533.3333.3333.3333.33-33.33-33.33-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.5840.0040.0020.0020.0020.0020.0020.00-20.00
Open Source, Open Standards, and Federated Systems6.0625.0050.0025.0075.00-25.00---
Remote labs4.55-100.00---33.3333.3333.33-
Simulators----------
Virtual labs1.52100.00---100.00----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)13.6488.8911.11-33.3322.22---44.44
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)