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Survey results 2014 by technologies for Education and South America. N=27 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing3.70-100.00-----100.00-
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries3.70-100.00---100.00---
E-learning Platforms and Architectures18.5280.00-20.00-60.00---40.00
Games & Virtual Worlds to foster student's engagement and motivation3.70100.00--100.00-----
Gesture-based computing----------
Intelligent tutoring system11.1133.3333.3333.3366.6733.33----
Interactive video lectures and video conferencing3.70-100.00-----100.00-
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories3.70100.00---100.00----
Massive Open Online Courses7.41100.00--50.0050.00----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)3.70-100.00---100.00---
Open Source, Open Standards, and Federated Systems3.70100.00------100.00-
P2P online assessment----------
Remote labs7.4150.0050.00--50.00-50.00--
Simulators11.1166.6733.33-33.33--33.33-33.33
Virtual labs7.4150.00-50.00--50.0050.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)11.1133.3333.3333.3333.33--33.33-33.33
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