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Survey results 2011 by technologies for Education and The Worldwide. N=438 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning8.2227.7833.3338.8938.8919.445.5611.115.5619.44
Cloud computing3.4226.6726.6746.6713.3326.6740.006.67-13.33
Digital whiteboards1.6042.8657.14-14.2914.29--71.43-
E-books and digital libraries8.9025.6458.9715.3820.5123.0815.3817.9512.8210.26
E-learning Platforms and Architectures11.4232.0038.0030.0028.0018.004.008.0010.0032.00
Games & Virtual Worlds to foster student's engagement and motivation7.0822.5841.9435.4825.8116.139.689.6812.9025.81
Interactive video lectures and video conferencing7.9945.7140.0014.2931.4317.1422.86-8.5720.00
Learning Objects reusability and digital repositories6.1611.1144.4444.4414.8111.1125.937.4118.5222.22
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)13.2429.3146.5524.1427.5917.2413.7910.3410.3420.69
Open Source, Open Standards, and Federated Systems2.9715.3838.4646.1546.1530.77--23.08-
Semantic Web and Ontologies for Learning Systems2.51-45.4554.559.0918.189.0927.279.0927.27
Simulators, and Virtual and Remote Labs14.6126.5640.6332.8118.7514.0620.3114.0614.0618.75
Standardization, Reusability and Interoperability Issues2.2820.0050.0030.0020.00-40.0010.0020.0010.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)9.5938.1054.767.1435.7128.572.382.38-30.95
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