Survey results 2011 by technologies for Education and The Worldwide. N=438 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 8.22 | 27.78 | 33.33 | 38.89 | 38.89 | 19.44 | 5.56 | 11.11 | 5.56 | 19.44 |
Cloud computing | 3.42 | 26.67 | 26.67 | 46.67 | 13.33 | 26.67 | 40.00 | 6.67 | - | 13.33 |
Digital whiteboards | 1.60 | 42.86 | 57.14 | - | 14.29 | 14.29 | - | - | 71.43 | - |
E-books and digital libraries | 8.90 | 25.64 | 58.97 | 15.38 | 20.51 | 23.08 | 15.38 | 17.95 | 12.82 | 10.26 |
E-learning Platforms and Architectures | 11.42 | 32.00 | 38.00 | 30.00 | 28.00 | 18.00 | 4.00 | 8.00 | 10.00 | 32.00 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.08 | 22.58 | 41.94 | 35.48 | 25.81 | 16.13 | 9.68 | 9.68 | 12.90 | 25.81 |
Interactive video lectures and video conferencing | 7.99 | 45.71 | 40.00 | 14.29 | 31.43 | 17.14 | 22.86 | - | 8.57 | 20.00 |
Learning Objects reusability and digital repositories | 6.16 | 11.11 | 44.44 | 44.44 | 14.81 | 11.11 | 25.93 | 7.41 | 18.52 | 22.22 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 13.24 | 29.31 | 46.55 | 24.14 | 27.59 | 17.24 | 13.79 | 10.34 | 10.34 | 20.69 |
Open Source, Open Standards, and Federated Systems | 2.97 | 15.38 | 38.46 | 46.15 | 46.15 | 30.77 | - | - | 23.08 | - |
Semantic Web and Ontologies for Learning Systems | 2.51 | - | 45.45 | 54.55 | 9.09 | 18.18 | 9.09 | 27.27 | 9.09 | 27.27 |
Simulators, and Virtual and Remote Labs | 14.61 | 26.56 | 40.63 | 32.81 | 18.75 | 14.06 | 20.31 | 14.06 | 14.06 | 18.75 |
Standardization, Reusability and Interoperability Issues | 2.28 | 20.00 | 50.00 | 30.00 | 20.00 | - | 40.00 | 10.00 | 20.00 | 10.00 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 9.59 | 38.10 | 54.76 | 7.14 | 35.71 | 28.57 | 2.38 | 2.38 | - | 30.95 |
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