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Survey results 2011 by technologies for Control Systems and The Worldwide. N=96 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning7.2914.2914.2971.4357.1414.2914.29--14.29
Cloud computing4.1725.0050.0025.00--25.0025.0050.00-
Digital whiteboards2.0850.00-50.00---50.0050.00-
E-books and digital libraries10.4230.0040.0030.0020.0030.00-30.0020.00-
E-learning Platforms and Architectures11.4645.4518.1836.3618.1827.279.0918.1818.189.09
Games & Virtual Worlds to foster student's engagement and motivation9.3822.2233.3344.44-33.3311.11-33.3322.22
Interactive video lectures and video conferencing6.2550.0016.6733.3316.6733.33-16.6733.33-
Learning Objects reusability and digital repositories7.2914.2914.2971.43-14.29-14.2957.1414.29
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.2942.8628.5728.57-42.86-14.2914.2928.57
Open Source, Open Standards, and Federated Systems2.08--100.00-50.00-50.00--
Semantic Web and Ontologies for Learning Systems----------
Simulators, and Virtual and Remote Labs26.0412.0052.0036.0012.0016.0020.008.0028.0016.00
Standardization, Reusability and Interoperability Issues2.08-50.0050.00---50.00-50.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.1725.0050.0025.0025.00----75.00
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