Survey results 2011 by technologies for Computer Science and Software Engineering and The Worldwide. N=552 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 9.06 | 32.00 | 26.00 | 42.00 | 28.00 | 30.00 | 12.00 | 16.00 | 6.00 | 8.00 |
Cloud computing | 4.71 | 30.77 | 57.69 | 11.54 | 15.38 | 11.54 | 30.77 | 15.38 | 19.23 | 7.69 |
Digital whiteboards | 0.91 | 40.00 | 20.00 | 40.00 | 40.00 | - | 20.00 | 20.00 | - | 20.00 |
E-books and digital libraries | 7.07 | 35.90 | 48.72 | 15.38 | 20.51 | 10.26 | 10.26 | 23.08 | 20.51 | 15.38 |
E-learning Platforms and Architectures | 12.50 | 39.13 | 43.48 | 17.39 | 27.54 | 20.29 | 18.84 | 13.04 | 10.14 | 10.14 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.97 | 20.45 | 45.45 | 34.09 | 20.45 | 31.82 | 11.36 | 6.82 | 9.09 | 20.45 |
Interactive video lectures and video conferencing | 6.52 | 30.56 | 50.00 | 19.44 | 13.89 | 16.67 | 25.00 | 13.89 | 19.44 | 11.11 |
Learning Objects reusability and digital repositories | 5.43 | 16.67 | 60.00 | 23.33 | 13.33 | 20.00 | 10.00 | 13.33 | 16.67 | 26.67 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 11.59 | 12.50 | 65.63 | 21.88 | 21.88 | 20.31 | 15.63 | 7.81 | 6.25 | 28.13 |
Open Source, Open Standards, and Federated Systems | 4.71 | 30.77 | 30.77 | 38.46 | 19.23 | 19.23 | 19.23 | 23.08 | - | 19.23 |
Semantic Web and Ontologies for Learning Systems | 4.53 | 8.00 | 40.00 | 52.00 | 12.00 | 8.00 | 24.00 | 36.00 | 12.00 | 8.00 |
Simulators, and Virtual and Remote Labs | 9.42 | 17.31 | 48.08 | 34.62 | 7.69 | 13.46 | 23.08 | 17.31 | 26.92 | 11.54 |
Standardization, Reusability and Interoperability Issues | 2.72 | - | 40.00 | 60.00 | - | 13.33 | 33.33 | 40.00 | 6.67 | 6.67 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 12.86 | 45.07 | 49.30 | 5.63 | 33.80 | 29.58 | 4.23 | 1.41 | 1.41 | 29.58 |
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