Survey results 2011 by technologies for Computer Science and Software Engineering and Europe. N=276 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 12.68 | 28.57 | 28.57 | 42.86 | 25.71 | 37.14 | 8.57 | 14.29 | 5.71 | 8.57 |
Cloud computing | 2.90 | 12.50 | 62.50 | 25.00 | 25.00 | 12.50 | 25.00 | 25.00 | - | 12.50 |
Digital whiteboards | 1.09 | 33.33 | 33.33 | 33.33 | 33.33 | - | - | 33.33 | - | 33.33 |
E-books and digital libraries | 5.07 | 42.86 | 50.00 | 7.14 | 14.29 | - | 14.29 | 14.29 | 28.57 | 28.57 |
E-learning Platforms and Architectures | 11.59 | 43.75 | 40.63 | 15.63 | 28.13 | 15.63 | 18.75 | 9.38 | 12.50 | 15.63 |
Games & Virtual Worlds to foster student's engagement and motivation | 8.33 | 21.74 | 60.87 | 17.39 | 21.74 | 26.09 | 8.70 | 8.70 | 17.39 | 17.39 |
Interactive video lectures and video conferencing | 6.16 | 29.41 | 64.71 | 5.88 | 17.65 | 17.65 | 41.18 | 5.88 | 11.76 | 5.88 |
Learning Objects reusability and digital repositories | 6.52 | 16.67 | 61.11 | 22.22 | 5.56 | 27.78 | 16.67 | 11.11 | 5.56 | 33.33 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.87 | 13.33 | 63.33 | 23.33 | 13.33 | 30.00 | 20.00 | - | 3.33 | 33.33 |
Open Source, Open Standards, and Federated Systems | 5.80 | 18.75 | 25.00 | 56.25 | 31.25 | 25.00 | 12.50 | 12.50 | - | 18.75 |
Semantic Web and Ontologies for Learning Systems | 5.43 | 6.67 | 33.33 | 60.00 | 6.67 | 13.33 | 13.33 | 40.00 | 13.33 | 13.33 |
Simulators, and Virtual and Remote Labs | 9.06 | 24.00 | 36.00 | 40.00 | 16.00 | - | 24.00 | 20.00 | 28.00 | 12.00 |
Standardization, Reusability and Interoperability Issues | 3.62 | - | 30.00 | 70.00 | - | 10.00 | 40.00 | 40.00 | - | 10.00 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 10.87 | 50.00 | 43.33 | 6.67 | 43.33 | 36.67 | - | - | - | 20.00 |
Tweet