Survey results 2014 by technologies for all disciplines and Europe. N=282 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 5.67 | 25.00 | 43.75 | 31.25 | - | 25.00 | 6.25 | 25.00 | 37.50 | 6.25 |
Augmented Reality for Learning | 4.26 | 8.33 | 41.67 | 50.00 | 41.67 | 25.00 | 8.33 | 8.33 | 8.33 | 8.33 |
Cloud computing | 6.38 | 38.89 | 38.89 | 22.22 | 33.33 | - | 22.22 | - | 11.11 | 33.33 |
Digital accreditations (badges, free and paid digital diplomas) | 1.06 | - | 66.67 | 33.33 | 33.33 | - | - | - | - | 66.67 |
E-books and digital libraries | 5.32 | 46.67 | 40.00 | 13.33 | 26.67 | 20.00 | 13.33 | 6.67 | 6.67 | 26.67 |
E-learning Platforms and Architectures | 8.51 | 62.50 | 25.00 | 12.50 | 29.17 | 20.83 | 12.50 | - | 12.50 | 25.00 |
Games & Virtual Worlds to foster student's engagement and motivation | 3.55 | 30.00 | 50.00 | 20.00 | 10.00 | 30.00 | 30.00 | 10.00 | 10.00 | 10.00 |
Gesture-based computing | 1.42 | - | - | 100.00 | - | - | 25.00 | 75.00 | - | - |
Intelligent tutoring system | 3.55 | 10.00 | 60.00 | 30.00 | 30.00 | 10.00 | 20.00 | 20.00 | - | 20.00 |
Interactive video lectures and video conferencing | 3.90 | 18.18 | 63.64 | 18.18 | 27.27 | 18.18 | 9.09 | - | 18.18 | 27.27 |
Learning analytics and semantic web | 1.77 | 40.00 | 40.00 | 20.00 | 20.00 | - | 20.00 | 40.00 | 20.00 | - |
Learning Objects reusability and digital repositories | 3.19 | 33.33 | 22.22 | 44.44 | 11.11 | 11.11 | - | 11.11 | 33.33 | 33.33 |
Massive Open Online Courses | 8.51 | 37.50 | 25.00 | 37.50 | 16.67 | 37.50 | 16.67 | 4.17 | 16.67 | 8.33 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 4.96 | 35.71 | 50.00 | 14.29 | 28.57 | 28.57 | 7.14 | - | 7.14 | 28.57 |
Open Source, Open Standards, and Federated Systems | 4.96 | 28.57 | 28.57 | 42.86 | 14.29 | 14.29 | 21.43 | 7.14 | 28.57 | 14.29 |
P2P online assessment | 1.06 | 100.00 | - | - | - | 33.33 | 33.33 | 33.33 | - | - |
Remote labs | 8.87 | 44.00 | 48.00 | 8.00 | 8.00 | 16.00 | 16.00 | 8.00 | 36.00 | 16.00 |
Simulators | 7.80 | 54.55 | 22.73 | 22.73 | - | 27.27 | 13.64 | 9.09 | 27.27 | 22.73 |
Virtual labs | 8.51 | 41.67 | 33.33 | 25.00 | 16.67 | 16.67 | 8.33 | 8.33 | 25.00 | 25.00 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 6.74 | 57.89 | 36.84 | 5.26 | 36.84 | 15.79 | - | 5.26 | - | 42.11 |
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