Survey results 2011 by technologies for all disciplines and The Worldwide. N=2637 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 8.27 | 41.28 | 21.56 | 37.16 | 45.41 | 18.35 | 6.42 | 11.01 | 8.72 | 10.09 |
Cloud computing | 3.53 | 31.18 | 38.71 | 30.11 | 18.28 | 16.13 | 23.66 | 16.13 | 15.05 | 10.75 |
Digital whiteboards | 2.24 | 32.20 | 44.07 | 23.73 | 16.95 | 13.56 | 13.56 | 23.73 | 25.42 | 6.78 |
E-books and digital libraries | 9.48 | 36.00 | 44.80 | 19.20 | 19.20 | 17.60 | 14.00 | 19.20 | 18.40 | 11.60 |
E-learning Platforms and Architectures | 12.36 | 32.82 | 44.17 | 23.01 | 25.77 | 20.25 | 15.64 | 11.04 | 10.43 | 16.87 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.17 | 13.23 | 39.68 | 47.09 | 20.63 | 29.63 | 9.52 | 8.47 | 15.87 | 15.87 |
Interactive video lectures and video conferencing | 9.22 | 32.10 | 44.86 | 23.05 | 26.34 | 15.64 | 18.52 | 10.29 | 15.23 | 13.99 |
Learning Objects reusability and digital repositories | 5.42 | 17.48 | 48.95 | 33.57 | 16.08 | 18.88 | 14.69 | 8.39 | 20.98 | 20.98 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.77 | 27.11 | 48.94 | 23.94 | 19.72 | 20.07 | 14.79 | 11.27 | 9.86 | 24.30 |
Open Source, Open Standards, and Federated Systems | 3.87 | 25.49 | 34.31 | 40.20 | 22.55 | 21.57 | 12.75 | 16.67 | 14.71 | 11.76 |
Semantic Web and Ontologies for Learning Systems | 2.09 | 10.91 | 45.45 | 43.64 | 18.18 | 7.27 | 16.36 | 29.09 | 10.91 | 18.18 |
Simulators, and Virtual and Remote Labs | 15.85 | 24.40 | 42.11 | 33.49 | 11.48 | 19.86 | 20.81 | 12.20 | 23.21 | 12.44 |
Standardization, Reusability and Interoperability Issues | 2.16 | 15.79 | 33.33 | 50.88 | 14.04 | 12.28 | 17.54 | 33.33 | 10.53 | 12.28 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 7.58 | 42.00 | 48.00 | 10.00 | 33.50 | 25.50 | 4.50 | 2.00 | 3.50 | 31.00 |
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