Survey results 2011 by technologies for all disciplines and Europe. N=828 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 9.06 | 25.33 | 28.00 | 46.67 | 30.67 | 24.00 | 8.00 | 17.33 | 6.67 | 13.33 |
Cloud computing | 2.42 | 10.00 | 30.00 | 60.00 | 20.00 | 10.00 | 25.00 | 20.00 | 10.00 | 15.00 |
Digital whiteboards | 1.45 | 25.00 | 50.00 | 25.00 | 33.33 | 8.33 | 8.33 | 25.00 | 8.33 | 16.67 |
E-books and digital libraries | 7.00 | 43.10 | 46.55 | 10.34 | 15.52 | 17.24 | 13.79 | 13.79 | 25.86 | 13.79 |
E-learning Platforms and Architectures | 13.16 | 40.37 | 44.95 | 14.68 | 29.36 | 21.10 | 17.43 | 4.59 | 9.17 | 18.35 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.61 | 7.94 | 55.56 | 36.51 | 19.05 | 28.57 | 7.94 | 9.52 | 15.87 | 19.05 |
Interactive video lectures and video conferencing | 7.61 | 30.16 | 53.97 | 15.87 | 31.75 | 15.87 | 25.40 | 3.17 | 12.70 | 11.11 |
Learning Objects reusability and digital repositories | 5.68 | 19.15 | 59.57 | 21.28 | 12.77 | 23.40 | 17.02 | 12.77 | 14.89 | 19.15 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.02 | 21.69 | 50.60 | 27.71 | 14.46 | 25.30 | 15.66 | 9.64 | 6.02 | 28.92 |
Open Source, Open Standards, and Federated Systems | 5.19 | 18.60 | 27.91 | 53.49 | 18.60 | 30.23 | 6.98 | 16.28 | 16.28 | 11.63 |
Semantic Web and Ontologies for Learning Systems | 3.50 | 10.34 | 37.93 | 51.72 | 17.24 | 10.34 | 13.79 | 34.48 | 10.34 | 13.79 |
Simulators, and Virtual and Remote Labs | 16.30 | 24.44 | 40.74 | 34.81 | 8.15 | 17.78 | 25.19 | 13.33 | 20.74 | 14.81 |
Standardization, Reusability and Interoperability Issues | 2.29 | 5.26 | 42.11 | 52.63 | 5.26 | 10.53 | 21.05 | 47.37 | - | 15.79 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 8.70 | 45.83 | 44.44 | 9.72 | 36.11 | 29.17 | 1.39 | 1.39 | 2.78 | 29.17 |
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