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Survey results 2013 by technologies for Telecommunications and The Worldwide. N=96 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing1.04--100.00---100.00--
Augmented Reality for Learning1.04-100.00--100.00----
Cloud computing7.2942.8657.14-28.5728.5728.57-14.29-
Digital accreditations (badges, free and paid digital diplomas)1.04100.00---100.00----
E-books and digital libraries9.3855.5622.2222.22-33.33-11.1133.3322.22
E-learning Platforms and Architectures9.3877.78-22.2222.2233.3311.1111.11-22.22
Games & Virtual Worlds to foster student's engagement and motivation3.13-66.6733.33----66.6733.33
Gesture-based computing1.04-100.00----100.00--
Interactive video lectures and video conferencing9.3866.6711.1122.2211.11-33.3311.1111.1133.33
Learning analytics and semantic web3.1333.3366.67-100.00-----
Learning Objects reusability and digital repositories2.0850.0050.00----50.0050.00-
Massive Open Online Courses7.2928.5728.5742.8614.2928.57--14.2942.86
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)5.2160.0020.0020.0020.0020.00-20.0040.00-
Open Source, Open Standards, and Federated Systems----------
P2P online assessment2.08-50.0050.00--50.00-50.00-
Remote labs8.3337.5037.5025.00-25.0025.00-37.5012.50
Simulators11.4663.6436.36-9.0936.36--27.2727.27
Virtual labs11.4636.3654.559.0918.1836.369.09-36.36-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.2583.3316.67-33.3333.33---33.33
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