Survey results 2011 by technologies for Telecommunications and Europe. N=141 votes
Exploring the data by disciplines
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
| Augmented Reality for Learning | 7.09 | 20.00 | 20.00 | 60.00 | 30.00 | 20.00 | - | 30.00 | 10.00 | 10.00 |
| Cloud computing | 2.84 | - | - | 100.00 | - | 25.00 | - | 25.00 | 25.00 | 25.00 |
| Digital whiteboards | 1.42 | - | 50.00 | 50.00 | - | - | 50.00 | 50.00 | - | - |
| E-books and digital libraries | 9.22 | 38.46 | 53.85 | 7.69 | 7.69 | 46.15 | - | 7.69 | 23.08 | 15.38 |
| E-learning Platforms and Architectures | 12.06 | 41.18 | 47.06 | 11.76 | 35.29 | 11.76 | 29.41 | - | 5.88 | 17.65 |
| Games & Virtual Worlds to foster student's engagement and motivation | 8.51 | - | 41.67 | 58.33 | 16.67 | 33.33 | - | 16.67 | 8.33 | 25.00 |
| Interactive video lectures and video conferencing | 7.09 | 30.00 | 60.00 | 10.00 | 40.00 | 20.00 | 10.00 | - | 20.00 | 10.00 |
| Learning Objects reusability and digital repositories | 2.84 | 50.00 | 50.00 | - | - | - | 25.00 | 25.00 | 50.00 | - |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 13.48 | 26.32 | 47.37 | 26.32 | 5.26 | 31.58 | 10.53 | 15.79 | 10.53 | 26.32 |
| Open Source, Open Standards, and Federated Systems | 6.38 | 33.33 | 22.22 | 44.44 | 22.22 | 11.11 | - | 33.33 | 33.33 | - |
| Semantic Web and Ontologies for Learning Systems | 2.84 | - | 25.00 | 75.00 | 25.00 | - | - | 50.00 | 25.00 | - |
| Simulators, and Virtual and Remote Labs | 17.02 | 45.83 | 20.83 | 33.33 | - | 33.33 | 29.17 | 8.33 | 29.17 | - |
| Standardization, Reusability and Interoperability Issues | 0.71 | - | 100.00 | - | - | - | - | 100.00 | - | - |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 8.51 | 58.33 | 33.33 | 8.33 | 41.67 | 8.33 | 8.33 | - | - | 41.67 |
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