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Survey results 2014 by technologies for Mechanical Engineering and Asia and Oceania. N=9 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing11.11100.00--100.00-----
Augmented Reality for Learning----------
Cloud computing22.2250.0050.00---50.00-50.00-
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries----------
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing11.11-100.00----100.00--
Intelligent tutoring system11.11-100.00------100.00
Interactive video lectures and video conferencing----------
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories----------
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.11-100.00------100.00
Open Source, Open Standards, and Federated Systems----------
P2P online assessment----------
Remote labs22.22--100.00---50.0050.00-
Simulators----------
Virtual labs11.11--100.00---100.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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